Here is the raw capture data from a Kinect 2.0 using Brekel Pro Face 2.0 Beta and Mixamo Fuse. Took about 20 minutes to setup constraints in mobu and shoot the data. Shapes can be […]
I am now testing the current build live through Steamworks (Hooray!). The game’s release date is still unknown, but I hope to start play testing the current build via Steam keys sometime towards the end of […]
Sorry for the previous series of images being overly dark. Apparently, I underestimated the value of properly calibrated monitors. Here are some updated screen grabs.
A few in-progress shots of the current arena I am working on, Meditation Cave. The terrain is shaped and textured and I am beginning to dress out the play-space and focal points. Pretty happy with Unity […]
High poly in progress. Pipeline took some work but is singing now. He will be start to finish, including sculpt, maps baked, rigged, and weighted in 4 days.
Some shots of Tsu-Kuan’s in game model and sculpt. I need to do some texture clean up, add some dangle straps/pouches, his jug of wine, and switch the beard to just be painted into the […]
With just some minor clean up left, Pipa’s final asset is done. Here are a few in engine captures… Starting on Tsu Quan next. Hopefully he will go faster now that all the kinks in the […]