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More texture work…

With just some minor clean up left, Pipa’s final asset is done. Here are a few in engine captures… Starting on Tsu Quan next. Hopefully he will go faster now that all the kinks in the pipeline are worked out.

Character pose and texture test : Pipa

Here are a few in game shots of Pipa as I work on her final textures and rig weighting. Hope to have an animated version soon.

Volumetric spell effects (Video)

I have been working for awhile on effects design and how to get a great looking spell effects for the spells that have a longer duration than just a projectile . I think I may have found it. I figured the dynamics would be a heavy performance suck , but with one stream active the …

Tweaking shaders and starting effects…

Here is a quick look at the new matcap-based shaders we have been working on as well as some very early effects block-in. We’re working on the deflecting of spells this week and we needed some place holder effects in to see how the projectile motion trails and lights will react with the shaders on …

VR support added to Shaman

We have added Oculus Rift support to the game. It looks really cool in the headset, but the crispness needed for our comic shaders is a bit lacking due to the low res display in the current Rift. We will continue to test the game with VR support included and hope to release a playable …

Plagiarism?

Removal of Posts/Videos/Information

It was recently brought to our attention that another game development team might be “borrowing” from Shaman’s design for their own purposes. For this reason, we have removed several posts and videos in hopes of preventing any further damage from the “borrowing” . We have had an open post relationship thus far in our development, …

5 reasons why Shaman will be the best magic game you play next year:

  #5: Preparation matters.There are no turns. No breaks to reference your cheat sheet. #4: Exploration is rewarded.Collect the rare components you need to make the spells you want to cast. The ones you want the most will be the hardest to find. #3 Your opponent learns something from you every time you lose. Plan to lose often. #2 How …